home *** CD-ROM | disk | FTP | other *** search
- I. INTRODUCTION
-
- Klondike is today's most popular solitaire game. It is known by many
- different names including Fascination, Demon, and Small Triangle. Canfield
- was made famous by the owner of a Saratoga gambling saloon in the 1890's.
- Mr Canfield sold a deck of cards for $50 and then paid the player $5 for
- every card he played to the field.
-
- II. RULES FOR PLAYING KLONDIKE
-
- Klondike is played with a regular deck of 52 cards. You begin the game by
- dealing the tableau which consists of seven piles. The first card is dealt
- face up on the left and the next six cards are dealt face down moving to
- the right so that you have one card in each of seven piles. The eighth
- card is dealt face up on top of the second pile and the next five cards
- are dealt one to a pile face down moving to the right. You continue in
- this manner until you have one face up card on top of each of the seven
- piles. The remaining 24 card are your Hand.
-
- The object of the game is to move all of the cards in the piles and in the
- hand to the Field, the area to the right of the piles. You begin this
- process by moving any aces which are showing to the field. You may build
- on each ace in ascending order (A, 2, 3, . . . , 10, J, Q, K) and in the
- same suit.
-
- You may build on the face up cards in the piles in descending sequence and
- in alternating color order. For example the 4S may be played on the 5H.
- You must move all face up cards from a pile as a unit, i.e. in the example
- above the 5H-4S combination could be played on the 6C. Whenever you move
- the face up cards off a pile, turn over the the top card. After you clear
- all of the cards out of a pile, you may fill the blank space with a king.
-
- You turn the cards in the hand up in packets of three and place them in a
- waste pile. The top card from the waste pile may be played either to the
- piles or to the field freeing up the card below which may then be put into
- play. After you go through the entire hand, you pick up the waste pile and
- turn it over making a new hand. You may go through the hand as many times
- as you wish in this manner.
-
- Example Game: Your beginning face up cards might look like this:
- ┌────┬────┬────┬────┬────┬────┬────┐
- │ 3 │ J │ K │ 4 │ A │ 9 │ 6 │
- └────┴────┴────┴────┴────┴────┴────┘
-
- Make the following moves:
- AD to the field, turn up 8S
- 3H to 4C, open a blank spot
- KD to blank spot, turn up 5D
- 4C-3H to 5D, turn up 2H
-
- The tableau and field would now look like this:
- ┌────┬────┬────┬────┬────┬────┬────┐ ┌────┐
- │ K │ J │ 5 │ 2 │ 8 │ 9 │ 6 │ │ A │
- └────┴────┼────┼────┴────┴────┴────┘ └────┘
- │ 4 │
- ├────┤
- │ 3 │
- └────┘
- You now have no more moves so you would begin going through the hand.
-
- III. RULES FOR PLAYING CANFIELD
-
- Canfield is played with a regular deck of 52 cards. You begin by dealing
- thirteen cards face up into a Stock pile on your left. The next card is
- then dealt face up in the field. This is your first foundation card. You
- now finish your tableau by dealing four face up pile cards to the right of
- the stock pile. The remaining 34 cards are your Hand.
-
- The object of the game is to play all of the cards in the five piles and
- the hand to the field. The rank of the first foundation card determines
- the rank of the remaining foundation cards for that game. You build on
- each foundation card in ascending order and in the same suit. The suits
- are circular so an ace may be played on a king and a deuce on an ace.
-
- You may build on the tableau pile cards in descending sequence and in
- alternating color order. Again the suits are circular so an ace goes on a
- deuce and a king goes on an ace. The cards in the stock pile may be played
- to the field, to one of the four piles, or to a blank pile space if one
- develops during play. Once the stock pile is empty you may fill in a blank
- pile space with any card from the hand.
-
- You turn the cards in the hand up in packets of three and place them in a
- waste pile. The top card from the waste pile may be played either to the
- piles or to the field freeing up the card below which may then be put into
- play. After you go through the entire hand, you pick up the waste pile and
- turn it over making a new hand. You may go through the hand as many times
- as you wish in this manner.
-
- Example Game: Your beginning tableau might look like this:
- ┌────┬────┬────┬────┬────┐ ┌────┐
- │ 3 │ 9 │ A │ 5 │ J │ │ 5 │
- ├────┼────┴────┴────┴────┘ └────┘
- |
- ├────┤
- │ J │
- ├────┤
- │ 2 │
- ├────┤
- │ K │
- └────┘
-
- Make the following moves:
- KS to AH (the 2D is now on top of the stock pile)
- 5H to field, open a blank spot
- 2D to blank spot
-
- The tableau and field would then look like this:
- ┌────┬────┬────┬────┬────┐ ┌────┐ ┌────┐
- │ 3 │ 9 │ A │ 2 │ J │ │ 5 │ │ 5 │
- ├────┼────┼────┼────┴────┘ └────┘ └────┘
- | │ K │
- ├────┤ └────┘
- │ J │
- └────┘
-
- You now have no more moves so you would begin going through the hand 3
- cards at a time.
-
-
-
- IV. HOW TO PLAY KLONDIKE AND CANFIELD
-
- When you first begin Klondike or Canfield you will be asked:
-
- Do you want error messages displayed automatically (Y/N)?
-
- If you press "Y" then an error message will appear on the screen whenever
- you make a mistake. If you press "N", error messages are still available
- available to you on request during the game.
-
- Next, you will be asked:
-
- Press 1, 2, or 3 to indicate the difficulty level you want.
-
- In level 3 you must play the game exactly as it is described in the
- previous section. In level 2, you will be able to go through the hand
- cards one at a time. In level 1, you will also be allowed to place any
- card in a blank space and play any consecutive cards on each other
- regardless of color.
-
- Next, you will be shown the following screen:
-
- Your current scores are:
-
- Game Score Moves Exceptions
- 1 ### ### #
- 2 ### ### #
- 3 ### ### #
- 4 ### ### #
- 5 ### ### #
- 6 ### ### #
-
- Totals ### ### #
-
- Which game do you want to play?
-
- Select the game you want to play by pressing the 1, 2, 3, 4, 5, or 6 key.
- After you choose the game you want to play, the computer will shuffle and
- deal the cards.
-
- When you complete a game you will see the following screen:
-
- Game Played: #
- Your Score: ####
- Number of Moves: ###
- Number of Exceptions: #
-
- Press 1 to play again at level 1.
- Press 2 to play again at level 2.
- Press 3 to play again at level 3.
-
- Press Q to Quit.
-
- Make your selection and press the appropriate key.
-
- Below is an explanation of how to use the keyboard to manipulate the cards
- and control the appearance of the screen. The various keys perform the
- same function in both games.
-
-
- Cursor Keys:
-
- Cursor Left (4) and Cursor Right (6) Keys: Use these keys to move the
- cursor back and forth across the screen. If you move past either
- edge of the screen, the cursor will move to the the other side.
-
- Function Keys: (The number keys across the top of the keyboard will
- perform the same functions as the function keys.)
-
- F1 - Pile to Pile Move: Use this key to transfer cards from one pile
- to another. First, use the cursor keys to select the cards which
- you want to move. Second, press the F1 key and a red box will
- appear around the cards you have indicated with the cursor.
- Third, move the cursor to the column on which you wish to play
- the cards you have selected. Finally, press the F1 key again and
- the cards will be moved from the first column to the second.
-
- You can select your 'to' and 'from' piles in reverse order and
- the computer will automatically move the cards in the correct
- direction. Press the ESCape key if you want to cancel your
- initial column selection and erase the red box selection marker.
-
- F2 - Help: This key will show you the following help screen:
- ╔══════════════════════════════════╗
- ║ F1 - Pile to Pile Move Level: # ║
- ║ F2 - Help and Status ║
- ║ F3 - Move Through Hand ║
- ║ F4 - Hand to Pile Move ║
- ║ F5 - Pile to Field Move ║
- ║ F6 - Hand to Field Move ║
- ║ F7 - Print an Error Message ║
- ║ F8 - Change Difficulty Level ║
- ║ F9 - Play a New Game ║
- ║ F10- Automatic Play Out ║
- ║ C - Change Screen Colors ║
- ║ S - Show Current Score ║
- ║ Q - Quit and Return to DOS ║
- ║ X - eXception ║
- ║ ESC- Continue/Cancel Selection ║
- ╚══════════════════════════════════╝
-
- The number after "Level:" tells you the difficulty level at which
- you are currently playing. The F1, F3, F4, F5, F6, F10, and "X"
- keys are disabled when the help screen is shown, however, the F7,
- F8, F9, "C", "S", and "Q" keys remain active. Press the ESCape
- key when you want to return to the game.
-
- F3 - Move Through Hand: Each time you press this key you will move
- through the hand. At level 3 you will move through the hand 3
- cards at a time and at levels 2 and 1, one card at a time. After
- you have gone completely through the hand, this key will turn it
- back over so you can go through it again. The number of cards in
- each part of the hand is graphically indicated with small
- rectangles above the hand cards.
-
- F4 - Hand to Pile Move: This key will move the top face up hand card
- to the pile indicated by the cursor. If this is not a legal
- move, you will hear a beep and the card will not be moved.
-
- F5 - Pile to Field Move: This key will move the top card in the pile
- indicated by the cursor to the field. If this is not a legal
- move, you will hear a beep and the card will not be moved.
-
- F6 - Hand to Field Move: This key will move the top face up hand card
- to the field. If this is not a legal move, you will hear a beep
- and the card will not be moved.
-
- F7 - Print an Error Message: Any time you hear a BEEP during the game
- you have attempted to make an illegal move. If you are not sure
- what you did wrong (and you have turned the automatic error
- message feature off), press the F7 key and the error message will
- be shown at the bottom of the screen.
-
- You can press any key to continue playing the game. You can only
- see an error message immediately after you hear a BEEP. If you
- use the F1, F3, F4, F5, F6, F10, or Cursor keys after you hear a
- BEEP but before you press the F7 key to see the error message,
- you will receive a "No errors have been committed." message.
-
-
- F8 - Change Difficulty Level: You can change the difficulty level at
- which you are playing at any time. Press the F8 key and the
- following message will appear at the bottom of the screen:
- ╔═══════════════════════════════╗
- ║ You are currently at level 3. ║
- ║ Press 1, 2, or 3 to continue ║
- ║ play (1 = Easy, 3 = Hard). ║
- ╚═══════════════════════════════╝
-
- Press the appropriate key to continue.
-
- F9 - Play a New Game: Press this key to start a new game.
-
- F10- Automatic Play Out: Press this key and the computer will play
- all cards which can be legally moved from the piles to the field.
- This key can be used any time during the game and eliminates the
- need to tediously play out cards when you have already won a
- game. Only the cards which you play to the field count toward
- your score.
-
- Other Keys:
-
- ESCape Key: The ESCape key will perform different functions during
- the game. They are:
-
- 1. Cancel a pile selection made for a pile to pile move.
-
- 2. The ESCape key will return you to the game after you
- press the F2(Help), "C", or "Q" keys.
-
- "C" Key - Change Color: If you would like to change the colors on the
- screen, press the "C" key and the following message will appear
- at the bottom of the screen:
- ╔═══════════════════════════════╗
- ║ B - Change background color ║
- ║ F - Change foreground color ║
- ║ ESC - Return to the game ║
- ╚═══════════════════════════════╝
-
- At this point you can select from a total of 48 different color
- combinations. Press the "B" key to cycle through a total of 16
- different background colors or press the "F" key to cycle through
- 3 different sets of foreground colors. After you have selected
- the color combination you want, press the ESCape key to return to
- the game.
-
- "Q" Key - Quit - Return to DOS: When you press this key the following
- message will appear at the bottom of the screen:
- ╔═══════════════════════════════╗
- ║ Q - Quit and return to DOS ║
- ║ ESC - Continue with the game ║
- ╚═══════════════════════════════╝
-
- Press the "Q" key again to confirm that you want to quit playing
- the game. If you hit the "Q" key by mistake, then press the
- ESCape key to continue playing the game. All of the other keys
- are disabled until you press ESCape.
-
-
-
- "S" Key - Score: Any time you want to know your current score, press
- the "S" key and the following message will appear at the bottom
- of the screen:
- ╔═══════════════════════════════╗
- ║ Your current score is ###. ║
- ║ Press any key to continue. ║
- ╚═══════════════════════════════╝
-
- "X"- eXception: You can use this key to make moves which would not be
- allowed under the rules of Klondike and Canfield. The X key will
- have a different effect depending on the level at which you are
- playing. Pressing the X key in level 3 will turn up the next
- face down hand card. If all of the hand cards are currently face
- up, then the entire hand will be turned over and an exception
- will not be counted against you.
-
- Pressing the X key in level 2 will allow you to make one level 1
- move (i.e. you can play consecutive cards of the same color on
- each other or you can place a card other than a king in a blank
- spot.
-
- The X key has no effect in level 1.
-
- The number of exceptions you make will have a direct bearing on
- the score you can achieve. See the scoring rules in the next
- section.
-
- V. KLONDIKE AND CANFIELD SCORING
-
- Your score in Klondike or Canfield depends on three things:
-
- 1. The number of cards you play to the field.
-
- 2. The lowest difficulty level that at which you play.
-
- 3. The number of exceptions you make at that level. If you make 8
- exceptions at level 3 and then switch to and finish the game at
- level 2, then the game will be scored based on level 2 - zero
- exceptions in the table below.
-
- KLONDIKE AND CANFIELD SCORING TABLE
-
- PARTIAL SCORE
- NUMBER OF PTS/CARD PLAYED
- EXCEPTIONS WIN - ALL CARDS PLAYED TO THE FIELD TO THE FIELD
- ────────────────────────────────────────────────────────────────────────
- LEVEL 3
-
- NONE 1,000 10
- 1 900 (Five points are deducted 9
- 2 800 for each move after the 8
- 3 700 first exception.) 7
- 4 600 6
- 5 & up 500 (Scored the same as level 2-no exceptions.) 5
-
- Note: The minimum level 3 winning score is 500
-
-
-
-
- LEVEL 2
-
- NONE 500 5
- 1 450 (Five points are deducted 4
- 2 400 for each move after the 3
- 3 350 first exception at level 2) 2
- 4 300 1
- 5 & up 250 .5 *
-
- Note: The minimum level 2 winning score is 50
-
- LEVEL 1
-
- NONE 50 .5 *
-
- * Fractional scores are rounded down to a whole number.
-
-
-
-
-
-
-
-
-